
All of these factors put an emphasis on stealth and teamwork which many shooters don’t achieve. We also added a down state which would allow players to revive teammates. This would lead to the players sneaking around the map, trying to get to item caches and picking the moment to attack very carefully and making their shots count. We did this by making every weapon very lethal, placing crafting items inside of item caches located in strategic parts of the map, having the player appear on the radar while sprinting, and keeping ammo very scarce. We wanted to mirror the slow pace and high lethality of those encounters while keeping a very similar crafting and scavenging system.

Quentin Cobb: The inspiration really came from the combat encounters of the single-player campaign.

Q: What was the inspiration for Factions multiplayer? You must survive for 12 weeks with either the Hunters or Fireflies to beat the metagame. To make progress you must ally yourself with one of the major factions from the single player game - the Hunters, a rag-tag group of brutal killers, or the Fireflies, a more well-equipped resistance group that is still trying to find a cure for the infection.Īs you progress, events will occur that put your survivors at risk and require you to complete missions during your multiplayer matches to keep them alive. This grounds the online matches in a world where each player is fighting for the survival of their clan and therefore gives each match more weight and importance.Įrin Daly: The name Factions came from what we call the “metagame.” Instead of just earning XP and ranking up like most multiplayer games, when you start multiplayer you are put in charge of a small group of survivors trying to stay alive and grow their numbers. Quentin Cobb: We wanted the online multiplayer to focus on the larger story of the player representing a faction (Fireflies or Hunters) and rebuilding their own clan in that faction. Q: Why is the multiplayer mode called Factions? If you’re a hardened survivor with a clan that never diminishes, read on to hear about some exciting developments we were able to make in The Last of Us Remastered. If you’re new to the world of Factions, this is a great primer.

If you can’t watch the Twitch stream, we asked Erin Daly, Lead Multiplayer Designer, and Quentin Cobb, Game Designer, a couple of questions about Factions multiplayer mode in the game. We plan to show off the new features for PS4 as well as give our primer for those not familiar with the mode on Thursday, July 24th at 11:30 AM Pacific and 5:30 PM Pacific. We’ll be revealing some upcoming DLC and streaming a basic introduction to the multiplayer mode, Factions, live later this week over on our Twitch channel.

The Last of Us Remastered launches next week in North America.
